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Project: Combatant
Project Started: 16th November, 2008 Last Update: 18th July, 2010
Project Owner: Muz Project Members:
Project Type: Turn-based RPG Project Progress:

Update
Posted 20th Feb 09, by Muz  
Haven't posted any details on this project lately, because mostly it's been 3 steps forward, one backwards, 2 forwards, 3 backwards, etc. But looks like everything's starting to go smoothly again.

Positioning - That bit I'm proud of. Combat positioning (the fun one) is already done. In a 3D world with polygons to calculate where your shield is, it's no problem. But with 2D, you can't calculate hitting and missing as easily. But now I can, with less work. As they say, it doesn't matter how accurate your strike is if there's nothing there

Damage is already up and barely functional. Weapons work right. Armor will both soften the impact of a weapon as well as make it less useful (wood swords don't pierce metal armor very well, but a club will be less affected). But strength, angle, and skill haven't been modded into the formula yet.

The database is what's facing the most problem. I've figured out the Lua syntax - but much of the problem is in trying to find a more efficient way of coding it without having them step over each other and use too much processor power. And I've just managed to fix that an hour ago.

Looks like the future is bright again

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