The Daily Click ::. Projects ::. The TDC Community Project
 

Project: The TDC Community Project
Project Started: 3rd February, 2009 Last Update: 30th April, 2010
Project Owner: Jon Lambert Project Members: OMC Mkingy Matthew Wiese Neuro
Project Type: Collaboration of Epic Proportions Project Progress:
More Info: http://tdcproject.blogspot.com/ Faves: 7

Uhhh, where are the amphetamines?
Posted 6th May 09, by Matthew Wiese  
MBK suggested people create their own levels using the engine. And since this projects pretty much in a vegetative state, I hope this will wake it up.

Engine: http://www.mediafire.com/download.php?t3myiommmr3

Posted by Jon C-B 6th May, 2009

Works well, but the double jump's more of a flying engine. Good work using the PMO.
 
Posted by Jon Lambert 6th May, 2009

The double jump is actually hovering. Hold S and press D to water dash!

Oh yeah, good job doing stuff!
 
Posted by MBK 6th May, 2009

I'll check it out once I get the extension needed to run it. That might be awhile though, cause I'm cleaning through all this stuff on my computer.

Btw, you guys ever play Rabbit Stew by knpMaster?
That game is fun! Surprising how much it makes you feel like the rabbit for a 2d platformer, ya know.

Been checking out all this stuff that I've dled over the years. Quite a bit of good stuff, there's just not enough time to play it all. Wish I was a better game player.

 
Posted by Chloe Sagal 6th May, 2009

i have no problem designing some levels, but i wont do it within the levels. i might, however, draw up a few levels and send them your way.
 
Posted by Matthew Wiese 6th May, 2009

That'll be good, as long as we get something from the community, and yeah, hold "S", and press "A" or "D" to water dash.
 
Posted by Jon C-B 7th May, 2009

I sort of think that hover's cheap, but if you think its good then I won't stop ya. Also once you get the editor done I'll be sure to pitch in!
 
Posted by Chloe Sagal 7th May, 2009

the hover wont be so bad, as long as it doesnt provide a way for the player to just simply skip everything.

things like spiked ceilings or things like that might hinder that factor, just take the whole aspect of being higher having an advantage out of the level designs and youre set. now, there would be absolutley no point to having ladders though, unless the hover boots are a collectable that runs out of time or something. or what if the game had an aspect of getting to lower ground as opposed to higher ground.

just some thoughts.
 


 



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