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Project: Ninja Party Panic!!
Project Started: 4th May, 2009 Last Update: 17th July, 2009
Project Owner: Petter Project Members:
Project Type: Platform game Project Progress:

Omg! WADS-controls in my platformer?
Posted 7th May 09, by Petter  
The only thing I was completely sure about when I started designing this game was how the controls would work. Several years ago I created (with the help of members from this site ) a platform engine that worked very well and I wanted to recreate that one with a couple of improvements. The engine gave complete control over the character using two values representing the X- and Y-positioning of the object, and four sensors that let the program know from what side something was happening to the character. I'm sure many of you have created similar engines It worked great, but I never liked moving the character with the traditional "arrow-keys + Shift and Ctrl-setup" so this time I decided to try out several different button layouts. In the end I settled for a control scheme copied from a very old game called Abuse which controls like an FPS in 2D. You use W, A, S and D to move the character, Space to jump and the different combinations of the mouse buttons to attack. I think it works very well and even though it might alienate the more casual players this was going to be a fairly hardcore game to begin with anyway. Another great thing about this layout is that it gives the player control over the mouse cursor which opens many exciting possibilities!

Exciting indeed!

Posted by Dr. James MD 7th May, 2009

oh, it's mouse controlled? This looks like the sort of game that doesn't need it.

I like to play games that I can sit back and enjoy. To take a break from using my keyboard and mouse too much. And if there's no joypad support then I might have to skip - especially if its a big game.
 
Posted by Petter 7th May, 2009

It's going to be pretty big, but not necessarily in length. As I've said earlier I really want people to complete it which means that it must be focused and fun all throughout. I'm thinking somewhere between one and two hours on the first play trough. There will be incentive to go back and play it again though. Your level and score will be saved, and hopefully new features unlocked!

The mouse is currently not a vital part of the gameplay, and the game could have been played on just a keyboard or with a pad. So yeah, it doesn't need the mouse : p I just like that layout and it eases what little there is of menu navigation. I will most likely include an option for pad-users as well Image
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Anyways, thanks for the feedback! I appreciate any thoughts on... my thoughts on the game Image
Comment edited by Petter on 5/7/2009
Comment edited by Petter on 5/7/2009
 
Posted by Dr. James MD 7th May, 2009

I hope so. An important part to any game with length (I don't mean big, just something other than a short arcade game) is comfy and useable controls. I wouldn't use WASD just because you like that control scheme, I'd do some research into what people would like to use or copy emulator controls and what works best with this specific game.
 
Posted by [DELETED] 11th May, 2009

Sounds really good.

Just a note on the previous dev log post .. are molotovs and mines really a ninja type of weapon?
 
Posted by Petter 11th May, 2009

Not really, no
Everything on that list is temporary and might be changed. I wrote down those weapons because I think their properties will work great within the design of the game I will change the name and look of those weapons so that they fit the Ninja character. Also, I just want to point out that the story and setting won't be all that serious, so I will take a few liberties with level and enemy-design
 


 



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