The Daily Click ::. Projects ::. Tops the Pig 4
 

Project: Tops the Pig 4
Project Started: 13th May, 2009 Last Update: 20th September, 2009
Project Owner: AndyUK Project Members:
Project Type: Platformer Project Progress:

Little real progress...
Posted 28th Jul 09, by AndyUK  
Hello.
It seems like Ive been doing an awful lot of work on my game without really making any notable progress.
I'm yet to actually make any levels for the game. However this is what Ive done since the last update.

Added changing backgrounds at runtime.
Basically instead of a single background per level it can swap between two. I don't think it's a very useful feature really but it might look nice if I make two slightly different backgrounds and swap between them mid level. I dunno.

More complicated baddies
This has been a pain to code. Ive never made enemies with internal detectors before so making them all interact with the player in so many ways takes a lot of time. They have around 40 lines each plus more for the qualifier events they share.
An example of interaction would be an enemy that carries a weapon. You can land on their head and make them drop it. Landing on their head a second time stuns them for a short period. Or you can just kill them with punches and such.

Conversations
In an attempt to add more of a story I needed to add a conversation engine. I dunno the correct term for it. Displaying text from an ini. It took me ages to work out because Ive never even bothered trying anything like that before. Thanks to a tutorial on the Clickteam website I learned a few things you can use in the expression editor .

Overworld map
Instead of just copying my Lil' pirate map with fixed positions representing different levels Ive decided to make the map completely free to walk around on. It's not exactly difficult to do either and is probably easier to add hidden rooms and make the game more of an adventure than just a platformer.

2 player support
Just a little experiment I tried with an AI player. It was much easier than I thought it would be. I thought if the game is going to be an adventure there is no reason why the player can't have the odd companion in certain levels. You should be able to swap between computer controlled AI and a second player. But once again Ive never tried any of this before so it might take a long time to get working perfectly.

Some useless facts
This will be my 6th Tops the pig release.
The main MFA is 810kb
There will only be 3 frames used in total
So far there are 1176 events!

So yeah, quite a big update but little real progress, lol.
Maybe I should start making levels or something.
Preview

Preview

Preview

Preview


Posted by MrPineapple 28th July, 2009

....thats actually a fair bit of stuff after all!
 
Posted by Dr. James MD 28th July, 2009

This is getting fairly beefy. I like that type of map btw, it makes it easier to add secret levels and stuff (have some kind of ! pop up when he walks over one?). But yea stellar stuff mate.
I'll be sure to make use of that 2 player support too.
 
Posted by Johnny Look 28th July, 2009

I gotta say, the graphics from this game improved a huge lot since Lil Pirate.

Very nice work, keep it up !
 
Posted by Dr. James MD 28th July, 2009

I think the background of that cave scene needs to be a little darker and them clouds to not be so repeated.
 
Posted by OMC 29th July, 2009

These shiny screenshots make me full of fried happiness on a toasted sesame seed bun.
 


 



Project Forums


Favourite

Advertisement

Worth A Click