Okay so I don't have anything to show yet, as there's not much to see... however I'm making good progress so far since I started this project a few days ago. There is custom RPG 8 directional movement with several object types already setup including breakable objects, solid objects, and objects that can be carried and thrown.
So far the control system allows for the player to walk around the screen, lift up crates and throw them around and also swing a sword for attacking. The sword is currently just a collision object but it uses custom rotation and position methods to make for efficient and accurate attacking.
I'm setting up the objects to be grouped into different categories, so that adding new objects is as simple as dropping them in and setting their qualifiers. Some possible qualifiers an object can currently have is:
- nonblocking
- blocking
- breakable
- throwable
My next step is to add pushing and pulling qualifiers to the objects, as well as hurting and collecting. One feature I'd like to add is a "knock back" for when an object is hit. Currently I'm not sure of the best way to go about that though. I'll worry about it later though.
So on my to do list right now:
- add pushing/pulling.
- add hurtable objects
- add collectible objects
- make animations for the lifting/carrying/throwing and sword attacking
- setup a GUI with working stats
- setup some basic enemy AI that can use the object qualifiers
- setup a magic system
- add more objects/make graphics for them (such as stones, trees, plants, barrels, etc)
- setup some effects for various things
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