I am taking double jumping out for most of the characters. It wasnt until now that i realized that the old platform mario games had only one jump.
As of now, i plan for there to be 20 playable characters, although 8 of those will probably have to be cut out.
I haved added the Hammer Brother Suit.
And forgot to include the Star from the previous list.
Now i will shall explain the items in the game a little bit.
Mario shall be used as an example.
Small Mario (aka mario without mushroom) is stage 1
When you die, you go to stage 0.
Big Mario is stage 2.
At stage 3, the items split up into groups.
Type: Fire
Fire Flower: Stage 3
Lava Suit: Stage 4
Super Fire Flower: Stage 5
Type: Ice
Ice Flower: Stage 3
Snow Suit: Stage 4
Super Ice Flower: Stage 5
Type: Normal
Mini Mushroom: Stage 3
Hammer Brother Suit: Stage 4
Shell Suit: Stage 4
Giant Mushroom: Stage 5
Star: Stage 5
Type: Eletric
Shock Flower: Stage 3
Eletric Suit: Stage 4
Super Shock Flower: Stage 5
Type: Flying
Racoon Suit: Stage 3
Cape: Stage 4
Tonoki Suit: Stage 5
All Stage 5 items are temporary
All Items whose stage is above 2 (3,4, and 5) must be bought in the shop with the exception of the normal type group whose items are avalible from the start of the game.
Stage 4 items can be bought after passing Chapter 1 (first digital upgrade)
Stage 5 items can be bought after passing Chapter 2 (second digital upgrade).
With the sudden burst of items, within the game, you will also be able to buy item holders (i.e. if you have a fire flower and you touch a mushroom, the mushroom will be taken to the item holder until you A. Use it or B. It gets replace by another item.
Things to do:
Recode the characters and remove their double jumps (which is simple, and will make the game a lot simplier)
Calculate the number of stars, and assign an appopriate star cost to everything in the shop.
Plan out the shop frame to include all of the new items, and possible characters.
Most important, design animations for each character for each suit for each chapters.
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