Here's the current enemy list with proposed behaviors. Starting from top left.
Crusher: They travels along platforms by jumping on them. The spike on it's bottom area is sudded death.
Spinneret: This drone crawls along all sides of the platforms. Left, right, up, and bottom. Touching it of course, is instant death.
Vapor Fighter: This ship patrols in either two directions. Up and down, or left to right. It fires on the player if they are in range.
Wheeler (name change): This ground vehicle patrols the platforms. They can also jump up to higher platforms.
Tri Flyer: This fighter patrols an area of the stage in a circle like pattern. As the player gets closer, it's radius shortens. The spikes on this fighter are instant death.
Heavy Dropper: This carrier unit patrols a wide portion of the stage. When the player gets close, they begin to fire and get closer. If the player moves underneath something, it loses interest. They also drop other enemies if they think there aren't as many as there should be. =D
I also added the newer tree. I'm debated as to whether change the leaves or not. I rather like them soft and friendly. I apologize for not having a header yet. That's because I'm not sure what I want to do still. I expect it sometime later today. Or early next week. Also, the name has been changed. I like it.
I've thought about it. But I've also thought about not being associated with a banned album. I've been going over it a bit more. An added word or two might make the difference.
(And thank you for the comments! ) Comment edited by Xhunterko on 9/13/2009