It's been awhile since I've updated here but much progress has been made on UTAG (untitled treasure adventure game).
Sadly, I've decided to end development of Karma. However, just about every part of Karma will be used in UTAG. Some of the game-design decisions I made for Karma made it difficult to progress with the game they way I ideally wanted it. However, I feel that I've resolved those issues with UTAG and I'm going to implement all the areas and puzzles in Karma so far, into the new game. Many of the game-play elements will be enhanced with the new engine.
These screen shots show some of the areas of Karma I've integrated into UTAG.
I want to thank everyone who helped with Karma, and assure you that none of that work went to waste. UTAG is going to be a much superior game to Karma as I've learned so much while developing it.
On a happy note, I've released a new demo of UTAG for you all to check out.
It looks excellent so far. I remember seing this on pixelation or on here when you posted it first. At least, I think it was pixelation. Anyway, I saw this on pixel prospector and remembered it from earlier. Very nicely done so far! Faved.