I'm splitting this update in two, because I haven't yet decided on a feature to talk about this week. Hmm.. how about you people leave any questions you have about The Bubble here, and I'll reply to them in a day or two as devlog entry? I'm sure there's something you're curious about, right!?
Achieved this week
This week was slightly more productive than the previous one, but overall I think the project is progressing fairly slow currently. Anyhow, this week's accomplishments:
- Finished a new obstacle, an electronic door (see screenshot), which can be opened at a console next to the door once an 'Electronics' skill has been learned. This obstacle is more common in the later parts of the game.
- Finished the 'Electronics' skill, learnable at 8 of Intelligence. This skill can most likely be also used to operate various unique machinery in the game world, such as activating elevators that function as shortcuts.
- Finished 'Criticals' skill (see screenshot), which is a luck based attack enhancement. All attacks have a small chance of inflicting double damage. Learnable at 9 of Luck.
- Various small bonuses to learn from attribute upgrades, ranging from attack bonuses to increased ammo loots, etc.
- Fixed a small bug with throwables.
- Plus some small tweaks here and there.
The good thing is, I'm quickly closing in on the milestone where I can consider the engine, main character and items to be done, and can start expanding the game world. Still got a bunch of accessories to sprite though, as well as need to add one more skill, special item and couple of melee weapons to the mix.
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