Change of focus for a bit
I'm taking a short break from The Bubble, to work on my entry to the 20 Event Competition hosted by GameBuilder and Clickteam. I'm not telling yet what kind of game it is, but it's not trying to be a technical accomplishment as much as it is me testing what I can do with MMF2, besides a platformer. I'm still pretty n00b to the scene and the clickteam programs, so altogether it's more of a personal challenge than a quest for prizes or fame. I'm digging what I've done so far though, so if people end up liking it, then I'll do a bigger, prettier and better version of it, or a sequel.
Accomplished this week:
Before I started working on the competition entry, I managed to do the following:
-Decided to include the crafting system with the game, and six different materials that enemies and containers can drop. The inventory screen has been updated to show these materials. (See first screenshot) Most of the material sprites remain undone at this time though.
-The name of an enemy is now shown at the top right corner of the HUD (See second screenshot) when in contact with an enemy. For now it's just the name, but later on there may be a health bar, if a proper skill or accessory is active, or if enough enemies of the same type have been defeated. Remains undecided for the time being.
-Possibly fixed a bug related to the gunner drones firing, that's been occasionally bothering one of my testers.
Anyways, could be that I'm skipping couple of weekly devlog entries to work on the other project, but I'm definitely getting back to this game as soon as I'm done with the other. Stay tuned!
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