The Daily Click ::. Projects ::. Zombie Swarm
 

Project: Zombie Swarm
Project Started: 28th November, 2009 Last Update: 29th October, 2011
Project Owner: Sumo148 Project Members: izac CakeSpear
Project Type: Online Zombie Survival Project Progress:
More Info: http://www.martin2k.co.uk/forums/viewtopic.php?f=19&t=234 Faves: 17

More work finished and looking for an "AI Coder!"
Posted 21st Dec 09, by Sumo148  
I've gotten a lot of work done in the past few weeks considering I was playing a lot of Xbox 360 as well(Modern Warfare 2: Just beat Spec. Ops!). I'm also looking for an Zombie AI coder for the project. The zombie will need to have some Line of Sight AI and a chase AI. It'll also need a good roaming system in the direction of the player. I dont want a pathfinding, because that would be a bit extreme... Send me a PM (personal mail) and we'll discuss it.

So I've drawn out all of the player weapon sprites. I have also changed the interface a bit so you can now see how many trip mines and C4 you have (bombs with remote detonator). I'm also thinking of adding flash bang grenades to disorient the zombies for a few seconds. And if your in the flash bang explosion radius then the screen will turn white and shake and stuff like that.

I need find a good night and day system as well, so it's just not a big transparent active over the scrolling playing field, because that lags on my old computer There will be different types of zombies too! Some that are faster and others that have pistols. (the harder ones will be slower but bigger and have more health).

I added a chat room too. So you can talk to friends and then make your games in the lobby. At the moment I'm fixing all the weapon projectiles so the STG-44 will actually be automatic, the shotgun will shoot 5 bullets at a time, and other stuff like that.


Posted by OMC 21st December, 2009

You ought to make this and Assassination one project. Normal mode and Zombie mode!
 
Posted by Sumo148 21st December, 2009

maybe, but then I would have to change one of the project's graphics to exactly match the other
 
Posted by OMC 22nd December, 2009

Well it seems like one won't be finished this way. You'll be tired of online shooters!
 
Posted by Sumo148 22nd December, 2009

eehhh I'll finish one eventually The biggest problem with assassination was that the map was WAY to big and I cba to draw it all out. Plus it really started to lag, and that was only with half the map drawn (7,000 by 7,000 pixels i believe). So if I do go back to assassination, then I would probably recreate a new map from scatch much smaller than the original.
 
Posted by OMC 22nd December, 2009

Ok cool. At least finish one! Any way I can help out besides AI?
Comment edited by OldManClayton on 12/22/2009
 
Posted by Sumo148 22nd December, 2009

give me tips on how to draw a good explosion
 
Posted by OMC 22nd December, 2009

Me? Art advice? You must be off your rocker. Try taking an explosion from an MMF2 lib and copying the shape and color of the main features.
 


 



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