I added in water, and motion blur, and in the process broke the engine, really hard. I would have been okay with it if I had broken the engine by actually doing something, but instead one of the active objects decided to change every single event having anything to do with it to point at a nonexistent active object with the same name, and a few events decided to just plain eat the subject matter (its really confusing to look at "Alterable value A>0" and not know what its the alterable value of.) Anyhow, I managed to get it running again (allot of events are now in object behaviors instead of the frame's event editor, or global events) and in the process, tweaked the jumping in a way that I think is for the best. It basically works the way it does in 90% of all NES games now, where if you tap jump, you do a little jump, and if you hold it down, you jump higher. Its a SUPER minor change, but I think if I didnt have something to show for all the editing and retooling code to make things work that already friggin worked, I would have gone insane. I guess, water and motion blur is totally something...
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