You have OMC to thank for these teasers. That news article about Hanuro Hawk is like asking me to submit more, lol. So here goes.
Screen 1
Area 2 in action. This is what you'll be navigating through most of the time. Cruisers and Bombers. There are homing shots and turrets that fire directly at you, so unlike Area 1, you'll be doing a lot more dodging. There's one more enemy type in this level, but let that be a surprise. The level theme is about flying through an enemy fleet, so there's lots of ships on the background at times. You'll also fly past a small planet.
The weapon equipped in this screen is Pulse Laser, level 3. I believe it has the strongest DPS (damage per second) out of all weapons, but it also heats up the quickest. (see Screen 2 for a reason why that is bad.) At first it fires tiny lasers, but on the higher levels the beams are larger.
Screen 2
A page of the Hanuropedia section. This one explains heating and overheating, which are something you'll be keeping an eye on much more than in your average shoot'em ups. Ignoring it could be lethal, literally. If you suck at keeping an eye on the heat meter, that's ok. There's also a weapon that doesn't overheat at all, and it even has the strongest single projectiles. However, it's not very practical in fast-paced situations due to its low rate of fire, so learning to cope with heat producing weapons is something you'll want to go through if you want to go for hi-scores. Some weapons produce less heat as well, but most do heat enough to prevent keeping fire button pressed needlessly.
All this just to make sure you don't play the game through with the fire button pressed at all times, which would be boring. Sometimes you just have to give up on an enemy and let it go past, rather than risk dying from the resulting overheat while trying to destroy it.
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