The Daily Click ::. Projects ::. Zombie Swarm
 

Project: Zombie Swarm
Project Started: 28th November, 2009 Last Update: 29th October, 2011
Project Owner: Sumo148 Project Members: izac CakeSpear
Project Type: Online Zombie Survival Project Progress:
More Info: http://www.martin2k.co.uk/forums/viewtopic.php?f=19&t=234 Faves: 17

Anyone want a cool map editor?!
Posted 15th Feb 10, by Sumo148  
Hey guys, long time no see. I've been working mostly on the level editor and boy, it's turning out to be my best one yet There will be many features included in the editor to maximize your customization! There will be two types of editors! The Map editor and the "Game Type" editor. In the map editor you create you map with all of the many tiles available. Here's a breakdown list of both editors:

Map Editor
Multiple Tabs for organizing the objects
.....All Tab
.....Background Tab
.....Wall Tab
.....Spawn Tab
.....Other Tab
Icon list to show all of the objects while giving a preview of each tile
A minimap that shows the general walls around the area in an easy overview
Ability to scroll the level with the WASD keys OR using the minimap for a quick jump!
Ability to toggle the HUD so you can maximize the working space
Can switch between two tools
.....Add & Remove Tool (adds/removes items)
.....Select Tool (use this to select a tile and view its properties
[Sub-Editor] The property editor is much like the one in MMF2. You'll be able to select a tile with the select tool and choose it's own properties (delayed spawn, angle of turret, etc.)

Game Type Editor
Able to change the rules of the game. Here are a few of the options:
.....Day or Night
.....Max Time limit or Number of Kills
.....Starting weapon
.....respawn time
.....and more!

Screenshots:
A few of the tiles (about half):
Image

A view of the working minimap:
Image

Posted by Zode 16th February, 2010

HELL YES! >:3
tho im having alrdy problems with ai D:
tho i have epic menu music from dacoldflash :3
 
Posted by Sumo148 17th February, 2010

Well I have epic menu music from U.2
 


 



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