Here's another idea I had which I think could be interesting as well as add a lot of replayablity.
In some games there is the Iron Man difficulty mode where you have to go through the whole game without ever dieing, if you do you'll have to restart it all over again.
It can be very frustrating if you fail, but reaching the end can also be incredibly satisfying.
So my idea was taking that mode and putting it into AMWAM with a few slight modifications. The game is rather large and is already pretty hard to beat with unlimited lives so the player will have one extra life point (other the one you can unlock by getting a certain number of golden bones, so you start with 3 and can end the game with 4) to make sure it's actually possible to reach the end without ever dieing (though believe me, it will still be very hard).
To make things more interesting, this mode will feature new levels that aren't in the main game but dieing means the game is over and it will reset the save file automatically (and right after you die) so no cheating is possible.
However, and to make sure the experience is as satisfying and rewarding as possible, by beating the game in this mode you'll be able to unlock the alternative ending to the game and it's own cutscene.
I haven't undecided if I will allow this mode to be available in the beginning or if it will be an unlockable feature, but the last one is the most likely option.
In other news, the site for the game is almost finished, nothing outstanding but it will do.
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