So I've decided to try and make a game, something I haven't done for 6 years. I recently re-discovered Day of The Tentacle, which got me wanting to make my own point-and-click adventure. The thing I particularly liked about Day of the Tentacle was the fact that you had several characters in different points in time - and they could send each other objects from whatever time they were in.
So I knew that I wanted some sort of "time travel" ability in my game. I decided to stick with the player controlling one character, but he will have the ability to travel forward or back in time at any point in the game (at least, when he discovers how). So effectively, the player can choose three time periods: the present, future or past.
I haven't exactly planned a story yet - all I've decided is that the player gets mixed up in some crazy stuff when he finishes his night at the pub. And somehow he ends up in the future/past.
One thing that has always put me off making games is the fact I suck at graphics - I was always worried people would a) take the "mickey" out of my graphics or b) just decide not to play my game because of them. So for once, I'm trying to make a game and not be too worried about the graphics.
You can probably tell from the screen-shots that the graphics aren't the best - but I'm hoping they'll be good enough not to take away anything from the game. And I'm hoping people will be interested in playing a point-and-click adventure (which seem to be quite rare nowadays).
I'm concentrating on the engine first - so take the screen-shots with a grain of salt. So far I've got the action buttons (talk, look and pick up) working and a very basic walking engine which I need to work on some more.
I'm not sure if I'll finish this game, but I'll certainly try. Let me know what you think, and feel free to share some ideas or suggestions.
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