There's a lot of things I want to do with this project when it gets done. Mostly turn it into a full RPG. As it is, it's a tactical fighting game with stats. In comparison, think of this like Fallout Tactics, with the new RPG like Fallout... many things will remain the same, but this is more fine tuned towards making the combat aspects fun.
A lot of stuff keeping me back was learning to database everything. Well, there was too much hardcoded stuff and some dangerous game balance issues. One of the bigger problems was that axes and polearms was much too powerful but too slow.
By shifting the focus to RPG, I get the chance to keep it as simple as possible and see if it's any more unrealistic.
The RPG version would be moved here:
http://create-games.com/project.asp?view=main&id=1921
As for what happened the past year, well, I blame it on college. I guess the busiest aspect of my life is over, should have more time to work on this.
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