Sorry for the huge lack of updates. I could blame it on laziness but I prefer to say that I want to spend every possible free minute working on the game instead of typing stuff on the interwebs.
The good news is that that is mostly true. Even with the new job and moving to a new apartment I've been putting a ton of time into Treasure Adventure Game. I'm raising the Project Progress percent to 65%, and that's being conservative.
I've been working on TAG for nearly two years but the end in sight. Best prediction is that the game will be finished in August 2011.
Here's an updated list of what the final game will have to offer:
Huge non-linear world
Real-time clock - day and night, calendar based on moon phases
NPCs have schedules depending on time and day.
Total overworld size: 45,000 x 12,320 pixels
At least 18 islands to explore
Ability to dive anywhere and explore the ocean depths.
Use lock-picks to break into doors and open chests
Real time weather - rain, wind, snow
12 artifact treasures to discover
18 maps to find and use to locate treasure
12 usable items to find - shovel, cannon, compass etc.
6 wearable hats
6 hearts to increase max-health
24 different baddies (so far)
63 NPCs (so far)
Original music score
Story line with many mysteries to discover
Original Music!
I met a great local musician, Robbie Ellis, who was looking for to work on some video game music and offered to work with me on TAG. So far the stuff he's pumped out has been exactly what I was looking for. He completley gets where I'm going with this game and his contributions are unimaginably appreciated. Not sure if he's going to be doing all the music for the game but at least a portion of the game's score will be original. Here's are two of the tracks he's done so far:
Those screen shots show a lot of effort, it looks great. I can't help but feel you could try to hide the fact everything is made from from 16x16 tiles a little more. But hey nothing wrong with embracing the retro style.