The project is not dead! In fact, the game has moved on quite a bit since the last update here. And while you cant see much of new weapons/mods/levels here in this video, do know that most of the enemy types, bosses and GFX are done. I just dont want to reveal too much yet .
The main focus of the video is on the new base mechanic. Within the base, you will be able to accomplish the following things:
Upgrade Facility – Weapon Factory / Mod Laboratory
Research New Weapons / Mods (quality will depend on facility’s level)
Upgrade Individual Weapons (up to a total of 3 levels)
Decide which missions to take on
Store Weapons / Mods
Manage Equipment
Save
With the inclusion of the base mechanic, the old system of "Get 2 random weapons/mods per completion of level" is removed. Hopefully the new mechanic can add a layer of strategic element onto the game as the player decides on how the money is spent.
The base mechanism is somewhat inspired by MGS: Peace Walker, so those who played that game before might find the mechanic similar in some ways.
Now to the bad news. As school is about to start soon, i wont be able to work on the game as much as i would like. Progress will slow down quite a bit. However, seeing that the project is already about 70% done, its never going to be abandoned. Ive spent too much time to abandon it now .
YES YES YES YES!!!!! Ahhhhhhh nicisch idea! I love the long planning phase in the beginning and the jump n run part just looks so freaking fluent! Oaaaa! Cool!
Circy - Hey I used to hate you in the past. Hope you dont hold it against me, i was pretty young and ignorant back then . Even made a few games featuring circy claus. Great times.
W3R3WOOF - Its still not decided at the moment but one possibility is ill make it a pay-what-you-want game. So whoever wants to get it free can choose to do so .