I'll be making a bigger update later this weekend or so. But I wanted to talk about how my levels worked first.
Basically I have what I'm starting to call a 'stage' system. Let's take the easiest level as an example, Level 1.
For each level, there are 3 overall layers to it. Front, Middle, and Back sections to be exact. These sections will be connected via doors within the levels themselves.
You have an area where you enter the level. And then an Exit Door that will take you to the next level. I'm still debating as to whether or not to have the Exit in the same spot for each level. It's still up in the air. And so will the Exit be sometimes.
So, to make it a little easier, the levels are like 3 levels in one. So, here's another level to dissect. Suppose the Exit door is down a flight of stairs behind some sort of gate. There's a button above the door. So naturally you go up and push it. You hear a clicking noise, but that doesn't raise the gate. Instead, another unmarked door appears.
Going through that door, you see a button behind a gate, and a stack of boxes on the other side of the room. Conclusively, you push over the boxes revealing a hidden doorway. Going through this door, you find a small room with a single button (for those keeping track, this is the Back section). Pushing the button reveals a clicking noise.
Satisfied, you return to the previous room. Only to find the gate is NOT raised. Puzzled, you go to the first room again. That gate isn't raised either? Yet you heard a clicking noise? What did you do? And how do you get out of this one???
Have fun thinking about it...
@jon C-B: Pm will be sent later.
(hint, it's about not seeing, so obviously you need to activate something that let's you see the un-seen)
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