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Project: Spellinx
Project Started: 12th August, 2010 Last Update: 23rd August, 2010
Project Owner: 3kliksphilip Project Members: Mr_Tom
Project Type: RPG game Project Progress:
More Info: http://www.indiepubgames.com/game/Spellinx Faves: 6

New update!
Posted 16th Aug 10, by 3kliksphilip  
Unless you're constantly playing this game, there probably isn't that much reason to download this, but Tom and I have worked on a new patch which gets rid of any of the current bugs that we have encountered. Expect a much bigger update soon, which will add more quests, enemies, spells and areas to explore, as well as the two bits of the in-game player menu which *cough* haven't been made yet.

Until then, however, please let us know if you encounter any bugs with the current 0.98 release! Every update we make irons out a huge number of them, but I'm sure there are more lurking about in the code somewhere...

Latest updates

*Moved checkpoint from inside quest to outside quest, to prevent unfair insta-spawn-deaths
*Prevented players that don't exist from spawning if their fire button is pressed
*Players can no longer walk off the side of the screen in multiplayer
*Reduced slow-down when lock-on button is held down
*Fixed a single, lone dark tile (that nobody would ever notice, and was 90% covered up anyway) to make it the same colour as the surrounding tiles
*Players who continue, then start again in the same session can now change their profile pictures
*Player selection screen has been improved
*Controls screen has been improved
*Game will now say when you can save the game
*Finally, the in-game player menu doesn't get 'lost' in the cards or skills menu area
*Improved the in-game player stats menu, with text explaining what each bar is
*KNOWN BUG: Players saving to different areas then restarting the game will be unable to choose where they start. Fixing this will only be possible later on in the game's development, and may cause current saves to be rendered obsolete. But hopefully not.

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