It's been a painful decision of mine, but as a few of you probably already know, the main MMO aspect of ArcaneTale is being pushed aside for a later release of the game. I'm intending on releasing the game with more of a focus on a single player aspect. However I do plan on adding some features to keep an online feel to the game. The focus here is to keep the game playing more like an adventure and less like a typical MMO.
So in this log I'm going to introduce a new concept to the game design which will combine the illusion of a consistent world while sustaining your own single player world. In your world, if you're connected to the internet, you will see faint spirits which represent other people playing the game. Inside towns and such, you'll see the spirits of everyone connected. Outside of towns, you'll only see the spirits of people you've friended. While these spirits will not be interacting with your world, you will be able to interact with them one on one. So you'll be able to talk to people, trade with people, and even invite someone to join your world (within a reasonable level) to co-op with you.
On top of this, the game is obtaining a new sprite artist to help build onto the games visuals and some concept artists to expand on and help articulate the story of the game.
Feedback is welcome, let me know what you all think. Thanks.
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