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Project: Arrow Clash!
Project Started: 11th June, 2010 Last Update: 27th October, 2010
Project Owner: HitmanN Project Members:
Project Type: Traditional Cave Flier (online) Project Progress:

Before a new level... an update!
Posted 27th Oct 10, by HitmanN  
Figured I'd do one more update before starting to work on a new level.

This update puts you in a different game room on the server, so people with older versions will not be able to get there.

The main reason for this is the changes in weapon usage, and some of their statistics. Anyhow, you can download the latest version v0.236 at the usual location:
http://www.create-games.com/download.asp?id=8206

Changelog:

v0.236
-----------

-Game and Checker app have a new icon.

-Checker application can now be minimized to tray, and there's an option to have balloon notifications for players online. The notifications are set to happen every 2 minutes, if there are players online.

-Checker application now has a button which launches the game itself and closes the Checker app. This way you don't need to find the game executable and manually run it when you want to jump in the game after noticing someone is online.

-Chat messages make a subtle bleep sound.

-Main menu of the game now checks for latest version, and informs you if there's a new one available. You'll still have to manually download it, but hopefully in future I'll include an auto-updater or downloader of some sort.

-NOTE: Both basic gun and special weapon can no longer be fired simultaneously. There are several reasons for this, but the main one is that it reduces network traffic and CPU load (less ammo, less to calculate), and it encourages more tactical use the weaponry, rather than just spamming both. ;p

-Weapon buffs:
*Machinegun damage doubled (to compensate for the inability to use the main gun at the same time)
*Shotgun special ammo usage dropped from 10 to 8

-Weapon nerfs:
*Shotgun damage per bullet reduced from 3 to 2
*Psychic Wave special ammo usage upped from 10 to 12

-Colliding with walls right after receiving a hit from Psychic Wave or Shotgun doesn't count as a suicide, but gives the shooter a point. However, this only count for 1.5 second in case of Psychic Wave, and 1 second with Shotgun. Other weapons have similar period as well, but only very momentary. Basically, unless you were hit by a Psychic Wave or Shotgun recently, colliding with wall will likely count as a suicide.

Posted by Eternal Man [EE] 29th October, 2010

"...Both basic gun and special weapon can no longer be fired simultaneously [...] it encourages more tactical use the weaponry..."

-Someone started to get nervy around my awesome machine gun/basic gun combo?

Ha ha, just kidding! I really like the weapon changes you've done. It balances things way more! Looking forward to the new level, until then I'll start kicking your a** with the new machine gun!


 
Posted by HitmanN 29th October, 2010

Haha, truth be told, it's really more related to how the old cave fliers worked. You had two or more people on the same keyboard, so pressing multiple fire buttons caused the keyboard to lock up and cause a beep from the pc speaker more easily. It was kind of obvious back then that you weren't supposed to fire both weapons at the same time. xP I'm used to that limitation.

Likewise, the machinegun was designed to be a fast-firing alternative to the basic gun, not an extension to it. I'm still not sure if the machinegun is efficient enough though. Basic gun's ammo does 4 damage, and machinegun does 2 currently. Before it was 1, which was clearly not enough when used alone.
 


 



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