And no, I don't mean that in a 'I haven't worked on it and can't be bothered to, but I'll just say this to make you feel better' way, either.
I handed the game to Mr Tom a while ago and am waiting for him to finish with the AI stuff. While I'm waiting for him to get pathfinding working with proper Phizix-based physics objects, I did the thing I promised I wouldn't do...
...I experimented with shiny floors and other pointless things which add absolutely nothing to the game, but allow screenshots to look nicer.
So here it is, the first picture of the game. It's all just placeholder art at the moment, so don't worry!
Actually, I'm not sure why I even uploaded this picture. I guess it lets you see what this game's going to be like (ie, isometric, super wide-screen by default, and with SHADOWS)
Oh wow, that is definatly a ton different than I imagined. I figured it was going to be just like the other one, but this is pretty awesome looking, it definatly feels like there's more room to it.