Just a short update. Thanks for all the constructive comments on the last devlog guys, using Jon Lambert and Old Man Clayton's comment I finally got a good looking HUD. Jon was nice enough to provide some really nice looking HUD setup, along with two .mfa that came in handy. Thanks a bunch
So the old HUD looked like this,
Now the HUD has been upgraded with boxes around all of the stats and information.
But the most interesting new feature is that if you stand still for 1 second, all of the information boxes will slide off the screen. Except for the HP and PP, it will only slide off if you have full HP and PP. By simple pressing any button, all of the information boxes will slide back on the screen. Also, whenever you talk the somebody, the boxes will always be on.
Also, in case you wondering about the difference in enviroments, the first pick was during a still day in November where as the other two were during a snowy day in December. Now I still need to do something about Ness's bad habit about wearing shorts during the winter...
And Urbanmonk, all of the outside of Onett is in one frame if that is what your asking. I use Storyboard Controls>Frame>Set Background Color to change the color of the ground for each month. What seasonal enemies, characters, butterflies, and etc is all flipped in and out of visibility by counters. It's a big frame with a lot of conditions, but I think it's a lot better than have multiple semi-big frames.
Also, that's one of my older articles, from the July 2008 actually, my methods are a lot more improved now, now I use this set up more http://create-games.com/article.asp?id=2002