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Project: Motherworld
Project Started: 29th June, 2008 Last Update: 31st October, 2011
Project Owner: Otter Project Members: CraigT
Project Type: RealTime Simulation and RPG Project Progress:
More Info: n/a Faves: 6

Improved Heads Up Display!
Posted 7th Dec 10, by Otter  
Just a short update. Thanks for all the constructive comments on the last devlog guys, using Jon Lambert and Old Man Clayton's comment I finally got a good looking HUD. Jon was nice enough to provide some really nice looking HUD setup, along with two .mfa that came in handy. Thanks a bunch

So the old HUD looked like this,
Image

Now the HUD has been upgraded with boxes around all of the stats and information.
Image

But the most interesting new feature is that if you stand still for 1 second, all of the information boxes will slide off the screen. Except for the HP and PP, it will only slide off if you have full HP and PP. By simple pressing any button, all of the information boxes will slide back on the screen. Also, whenever you talk the somebody, the boxes will always be on.
Image

Also, in case you wondering about the difference in enviroments, the first pick was during a still day in November where as the other two were during a snowy day in December. Now I still need to do something about Ness's bad habit about wearing shorts during the winter...
Preview

Preview

Preview


Posted by Sumo148 7th December, 2010

Sweet! I like the new HUD upgrade
 
Posted by UrbanMonk 7th December, 2010

Is the game all in one frame?

Or do you have separate frames for each season?
 
Posted by OMC 7th December, 2010

Mountainously better.
 
Posted by Jon Lambert 7th December, 2010

@urbanmonk: this should answer your question: http://create-games.com/article.asp?id=1908
 
Posted by Otter 7th December, 2010

Thanks guys!

And Urbanmonk, all of the outside of Onett is in one frame if that is what your asking. I use Storyboard Controls>Frame>Set Background Color to change the color of the ground for each month. What seasonal enemies, characters, butterflies, and etc is all flipped in and out of visibility by counters. It's a big frame with a lot of conditions, but I think it's a lot better than have multiple semi-big frames.
 
Posted by Otter 7th December, 2010

Also, that's one of my older articles, from the July 2008 actually, my methods are a lot more improved now, now I use this set up more http://create-games.com/article.asp?id=2002
 


 



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