The basic engine monster can now attack with full force. Battle effects are being implemented to show more polish/cue the player for certain battle strategies.
The Satyr monster can take away the player's health now, meaning the beta battle is no longer just for fun.
Every area can now have a Free Item Spawn, where certain items can be obtained once per visit. Sometimes all it takes is a quick search. Other times...well, there's a reason this game is called "Alive".
Edibles have been fully implemented. All five types of food can now be eaten from the Inventory screen, restoring the Hunger bar.
Along with Hunger, the Health gauge in battle slowly rises only if the player has kept the Hunger bar at a sufficient level prior.
Many bugs were fixed for this update.
Unintentional item usage fixed. Monster animations sticking to play area/not being erased from memory when inactive fixed. Main Menu highlight bar position fixed. Monster spawn unexpected holdup fixed.
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