The game is already quite far along in development. I reused loads of events and tools (why not?) so development was fast. Until I hit a bug.
The original Lil' pirate used a silly seperate detector for each enemy, and although it worked it wasn't terribly efficient. Since then ive rewritten the events so each enemy has it's own set of internal detectors. But for some reason the ledge detection wouldn't work!! So ive decided to just cut that feature out.
|
|