The Daily Click ::. Projects ::. Robotic Uprising
 

Project: Robotic Uprising
Project Started: 12th December, 2010 Last Update: 29th January, 2011
Project Owner: Willy C Project Members:
Project Type: Game Project Progress:
More Info: http://www.robocaptain.com/games/robotic-uprising/ Faves: 1

Public Beta Test
Posted 29th Jan 11, by Willy C  
The game is almost done. I want to do some public beta testing before I add it to newgrounds and what not.

Feel free to try it and give me some feedback.

It would be awesome if you could answer some quick questions:

1) How difficult was the game. At what wave did you die?
2) When you died, did you feel like playing it again?
3) Did you experience any lag?
4) Rating of 1-5, how awesome is it?
5) Give me some constructive criticism! DO IT!

Here's the game link:
http://www.robocaptain.com/stuff/tmp/RoboticUprising092.html

NOTE: there is one serious memory leak somewhere. If you notice the top left black counter hitting "2000" (total nr of objects), please take a screenshot and send it over!

Posted by Rikus 30th January, 2011

Hi Willy! Good to see you back working on another game! I have played the beta, and i think the idea behind the game is great, but the controls are holding it back a little. It was very confusing to me on how to select between different soldiers and mixing the controls between both the mouse and the keyboard kept me from really enjoying the game, as I was more fideling with what button to press or were to click with the mouse then to actually attack those robots. But apart from all of that once the controls worked the game was actually pretty awesome. Is there a way you can change the control scheme to either work with just the mouse? I also loved the upbeat music and the graphics just fit the game. The "waves" theme that you go to a different section once you complete all the robots was also pretty awesome and is keeping things fresh.. it is just those controls. Maybe it was just me so I am interested to hear if other people had a issue with that to.
Comment edited by Rikus on 1/30/2011
 
Posted by Willy C 30th January, 2011

Thanks!

Yeah, those damn controls. I've been trying to figure out how to keep it intuitive and simple, but the commands are slightly complex.

The main problem is selecting a player character. I found it difficult clicking on a soldier and hitting him; they move to fast and they are too small.

Having the player hold down the mouse button works great, as he can wave the cursor around and eventually hit a soldier. The only problem is the player is constantly holding the mouse button down already, for the shooting. The solution I found was to additionally hold down "CTRL".

Thanks for the heads up! I would love any suggestions on improvements, from anyone!
 
Posted by s-m-r 1st February, 2011

Willy C, this game is quite fun.

What I would recommend for you has to do with preparations for the round ahead. I suggest you separate the periods of when the player places the barriers, land mines, and turrets from when the troops parachute in. It's a nice effect to see everything at once come down from the sky, but while sorting out your defenses, the troops wander all over the place and there's really no way to contain them unless you skip past the placement phase rather quickly.

To sum up, a turn would go like this:
1. Supplies land; player places them.
2. Troops land; player chooses a soldier to control.
3. Robots land; attack begins.

Also, there was no way I could figure out to rotate the sandbag barriers. Is there any way you could do this, so players could place them facing any direction?

In regards to the movement, you may want to implement hotkeys to assist players in choosing another soldier; press the "E" key and then click on a soldier to select them. Another option is to allow the player to pause the game by pressing the SPACE BAR or something like that. Still another option, although more intensive in terms of coding, is to have a "roster" along one edge of the HUD, with a small portrait of each of your soldiers. Clicking on a soldier's portrait allows you to take control of them.

Best of luck on this project, Willy C! It's a favourite of mine.
 
Posted by Willy C 1st February, 2011

Awesome dude, thanks for the feedback!

I'm releasing the game now. I am plotting to make a newer version with some major improvements later. I think I'll add some of your suggestions then, thanks man!
 
Posted by s-m-r 3rd February, 2011

Made it up to wave six, then everything started going screwy...It seemed like the game lost mouse control and all response; I was still able to move my selected soldier via the WASD keys, but I could not shoot, and I could not pick different soldiers.

I lost command of my soldiers; even though I had the "follow" command selected, they wandered aimlessly across the map. But also the robots would not collide with my soldiers.

Also, I was able to manage selecting and controlling two soldiers simultaneously; I assume they were overlapping when I clicked the mouse on them.

Hope you can sort out these little bugs, Willy C! Good luck to you.

Playing on a WindowsXP system using Mozilla Firefox 3.0.19
 
Posted by Willy C 7th February, 2011

thanks for pointing those out!

I might try to fix them later. I think they are caused by a memory leak; there being a hidden factor producing too many objects at the same time, thus screwing up detectors and not allowing bullets to shoot. No idea on what's causing it, though.
 


 



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