All right a percentage point in two days, isn't that fast. Not that I actually worked two days on it, it was more like a couple of hours today.
I've rewritten the animation system, it's still a bit basic but now per object instead of per sprite. So individual animations per objects can be played.
You really shouldn't notice any difference except when jumping twice on the fishhead with the twodent, he does a different pose
Just click the main project link to see for yourself, after all it's html5 with canvas and javascript!
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