Some new stuff this week.
First Screenshot
Added two new special attacks. Here's one for swords, called Ground Slash (for now). Can be initiated after a normal swing, costing some extra Stamina. The wave from the swing travels forward some distance. Not particularly powerful, but allows swords to be used at longer range if needed.
Second Screenshot
Also added two new spells this week. Here's one of them, Ice Crystal. Upon casting the spell, a large ice crystal appears, slightly damaging enemies on touch, and freezing them for several seconds. The spell effects in general are similar to the Ice Crystals I had as a weapon in Arrow Clash. ;p
(You might also notice that I've made the fog somewhat more blue at this point).
Proficiencies
Weapon and spell types now have a proficiency level, which increases based on number of kills with the specific type of weapon. The special attacks can be learned at specific proficiency levels. For instance, the new Ground Slash attack can be learned at One-Handed Weapons of Level 2. I haven't yet decided on other bonuses, but there will definitely be some very significant things you can gain from high proficiency levels. For instance, for spells there could be casting time reductions or MP cost reductions, or just plain extra Max MP.
The proficiencies are as follows:
One-Handed: Currently only Swords.
Two-Handed: Currently only Hammers.
Polearms: Staff and Spear.
Ranged: Bows
Elemental: Elemental class spells
Spirit: Spirit class spells
Ranged, Elemental and Spirit require slightly less kills to level up, having less options than other classes, and requiring 'ammo', relatively speaking, so they can't be used as often.
Oh, right, the spears are new too, though essentially they're the same as staffs, with more bonuses to ATK and SPD, rather than DEF and MGC.
Originally I was planning there to be selectable perks, Fallout-style, but decided to go with just proficiencies instead. They fit the progressive nature of the gameplay better anyways.
|
|