The road to 0.3 sure is a long one, and it had, has, and will have many turns along the way.
this is what we have achieved so far, what's being done, and what's on the plans:
(some percentages are absolute, others are relative to current game assets)
* Accurate weapon/enemy collisions: 90% (Improvement from 0.2)
* multi directional aiming of shots: 100% (unique for 0.3)
* Unripping: 40% (unique for 0.3)
* Multiple character system, with unique actions, stats and abilities based on class and type: 80% (unique for 0.3)
* Combat system supporting multiple attacks, combos, charge attacks, key sequences, weapons and armor, magic: 50% (unique for 0.3)
* dynamic sound effects playback: soundscapes and character specific sounds: 70% (unique for 0.3)
* scripted dialog system, independent from the engine's built in dialog box functions, with pictures, skinned dialogs depending on who speaks, multiple choice dialogs, special dialogs for shops, masters and minigames: 5% (unique for 0.3)
* New level openings with tips and different images based on the location: 10% (unique for 0.3)
* Better underwater sections and mechanics: 30% (improvement from 0.2)
* Revisions on spawn points, addition of checkpoints: 100% (improvement from 0.2)
* Basic AI for all characters when they are idle: 5% (Unique for 0.3)
* Tutorial quest and all assets for it (animations, dialogs, objects etc): 30% (unique for 0.3)
* levelled enemy spawner based on conditions such as player level, day time, weather, etc: 5% (unique for 0.3)
* the **** machine (no spoiler, sorry): 10% (unique for 0.3)
* special missions and minigames: 5% (unique for 0.3)
and if you read this far, some eye candy for you:
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