It's currently 12:00am here, and I can't stop making the game!
I've made a new respawn system, since the last one was very buggy. I used to have to go to a screen that lets you go to the world selection or retry, but I found it a bit too much hassle since you could be dying a lot. I was inspired by Super Meat Boy to make the respawn system better. I made the player respawn instantly when you die, so if I add music, it won't stop it playing, and they player can keep their "flow" instead of waiting a while after dying.
I also made new spike blocks. These are in pretty much every platformer, but I felt like making them. They could use some improving on the graphics side of things, but they work perfectly.
I started on the laser turret AI. The laser turret will basically only shoot when it sees you, and when the laser hits you, you turn into a taco and respawn a few seconds later. The taco part was Blitz's idea. The AI is very simple, and doesn't take up much CPU at all! I still need to tweak some things, but it works for now.
Yeah that's it for today, I'm going to sleep now since it's too late to be thinking properly.
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