Just your average devlog. I've been making sure lately that I have at least a short moment every day to work on the new skill grid items, and have slowly been converting/adding them.
Out of the 42 upgradable skill bonuses, 32 are now active and working at least partially as intended. What I have left to do are resistance bonuses, regeneration bonuses, and three special moves for various melee weapons. The special moves will likely be done at a later time, as they involve several new sprites, but the others will be added shortly. Once I get there, I've decided to finally call the skill system final for chapter 1. I can always tweak the existing stuff if it seems something's amiss in balance or whatever, but I can't keep adding new branches to the design constantly.
What is a new feature entirely in the grid is damage bonuses based on enemy type. Each skill level increases damage to a specific enemy type by 15%. The enemy types are Slimes, Wildlife, Machinoids, Plants, Undead and Spirits. Some skills add bonuses against two types. For instance Spirit Killer skill is against both Undead and Spirits.
After the skills are done, it's about time I start working on the third and last area of Chapter 1, the Gearworks. That's probably in early January.
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