I'm happy to report that there's been steady, although slow progress. I'm focusing on tiny things on weekdays and bigger things on weekends.
Anyways, some highlights from recent times:
* Two new enemies for Gearworks, one variation of an old one in Halls/Catcombs.
* Regeneration skill revamp. Regeneration has been replaced with additional HP and MP orbs, obtainable from enemies. Sorry fellas, sitting in a corner waiting for HP or MP to build up ain't a valid strategy anymore. You wanna heal up, better get a move on and beat some enemies and loot containers!
* New skills to enhance HP and MP orb drop rates and potency.
* Character stats viewable in Skills & Talents window. Almost all the numerical RPG goodness in one place!
* Game Over screen, with an option to respawn in the village, for a small fee. One of the most common complaints from testers was dying and losing a lot of the stuff and experience gained, since the save points can seem scarce if there are many complex floors between them. And it is true. It's possible to have gameplay for up to half an hour between save points if you play carefully and thoroughly. Losing all the stuff from that time can feel punishing. Well, no more. Just keep some money stowed away for respawns.
Although I set no fixed plans, I have hopes for getting Twisted Tower chapter 1 done by the summer 2012. I just need to make sure I spend my free time wisely.
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