So after 4 frustrating days attempting to draw graphics for the "underworld/hell" section without any real direction. I could not create results I was happy with, so I decided to take a break and complete a different task.
As of today, right now, I have transferred the entire map/level design from graph paper into MMF2.
What was 13 sections translated to 46 "level" frames for the "main path" of the map.
This is going to be a very large project indeed. Long, long overdue, as I have been working in MMF since it was Klik 'n' Play. I have started many projects, (and even finished a few =P) but this will definitely be a culmination of everything I've taught myself over the years - and hopefully will teach me more.
I have contemplated creating completely 100% unique, non-repeated background graphics for this game.. I.E. instead of a 16x16 tile that repeats a million times, every square inch of the game world would be an original composition... That would be very cool indeed, and i'm sure some kind of first. I am determined to FINISH this game; so I believe I will go a more traditional route instead.
Anyways, back to the present...
Now its time to go BACK to designing background graphics. Now that I have everything mapped out on-screen and to scale, I will have a much easier time getting everything to look the way I want it to.
So here we go again, time to draw background elements, at least the very basic platform background (parallax bg may be done simultaneously -or- afterward, depending what makes the most sense at the time) section by section, "level" by "level."
I'm going for a dreamlike, "whimsical" look... hopefully I can accomplish this while remaining subtle.
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