8 weeks are up, and my schedule has cleared up a tad bit, so I can get some work back on the project First of all, I'm currently working on the characters 'room set up'. This is a very crucial part of the game, and may require a fair bit of coding, so progress will be a little on the slow side. When you character moves into Kudzu Swamp to solve the mystery of the Swamp Monster, he is allowed to live in an empty house in the village...because the swamp monster took care of its previous resident You'll come here for sleeping, choosing missions, and preparing foods [that heal some of your energy when eaten]. Unfortunately, you won't spend much time here, even if it is the hub of your operation. Your house doesn't have very many custamizeable features unfortunately, you'll be too busy solving cases anyway.
In the demo level I mentioned earlier, where the character is living on a train and has to solve cases for the hoboes, you'll see a watered down version of your house. You'll be living in a box car that functions almost exactly like the first floor of your house.
An observation from left to right:
Fridge Honestly I haven't figured this one out yet. But hey its a fridge! I think I'll make it where if you leave food in your pockets when you go to sleep it goes bad, but its okay if you leave it in your fridge.
Poster Okay I'm not attempting to make something sexual here I just decided that having the starting poster be 'Bikini Poster' would be kind of funny. Anyway, this is the only real costumizable part of your room. You'll be able to buy different posters at the general store to hang here. Expect a couple of cool unlockable posters farther into the game...
Journal I've already got it coded. The journal works like a 'Mission Selector.' By approaching the journal and pressing space, you can read it and select cases to do if they have been unlocked.
Telophone I'm not quite sure how he has a cord phone on a train, or a fridge for that matter. Anyway, after events in the game, you may come home to the phone ringing, when you pick it'll start a conversation. Most of the conversations will add a new mystery or case to your journal.
Okay, one last thing. My music creator has reached a pretty busy time in his life as well. So if anyone is interested in making some music for free, and its got to sound like radio music almost, because electric sounding music just doesn't fit the theme of the game, feel free to comment or DC Mail me!