Still moving right along making all my "platform" elements. Still have quite a few more sections to draw up. Once I have finished all my platform elements, I plan to apply them to map out the actual levels in MMF2. I have already transferred all my level design using basic shapes, so it will just be a matter of replacing graphics (once they are all done) which should speed up the process.
Here is a screen shot of the sections I have done so far.
Once all my platform stuff is done, and mapped out in MMF2, I will do some final touches and fill in any gaps on my platform graphics, draw up some background and foreground parallax graphics, move on to draw out enemy sprites, finalize weapon graphics/animations, and draw out any loose odds and ends. Still a ways to go, but I am making steady progress.
I've also decided instead of drawing out "armor" to match all my main characters animations, or even worse (performance/programming wise) create different actives to take place for each armor - I am going to do simple palette swaps. In other words, different "PJ's" will be different colors, and have different effects, and defense stats. Pretty nifty idea, imo.