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Project: Alpha Pack
Project Started: 20th February, 2012 Last Update: 30th March, 2012
Project Owner: Neuro Project Members:
Project Type: RPG Project Progress:

World map!
Posted 30th Mar 12, by Neuro  
- The dark red areas are major cities and towns
- The light red are minor - towns, villages, or even just a few buildings. For example, the western-most spot at the tip of the land will be a lone lighthouse.
- The darker green are forest or jungle, dense wilderness. The even darker green will be deep woods, potentially very dangerous.
- The yellowish green with all the rivers are swamps and marshes.
- The pale blueish green is cold, often snowy, and can be mountainous. Basically, it's Skyrim : P
- The long lake with the white blob, that white blob is a mysterious iceberg. No one knows how it formed in the middle of a lake, and it has never shown signs of melting.
- Black dots are caves. The two at the northeast are connected - a tunnel right through the mountain.
- Dark grey is, of course, mountain. I ought to mark out where the peaks are.
- Lighter grey are hills or small mountains. Note the one by the largest lake - the city there prospers thanks to mining the riches within it.
- Along the coast, the grey areas are cliffs, the yellow are beaches
- The yellow mass in the far east is the desert. Gotta have a desert.
- And of special mention, the area with the forked mountain ends with all the rivers beginning inbetween, that will be a kind of tropical paradise with many waterfalls. Should be a wonderful place to explore!


That's what I've been working on recently, and I have notes down for a lot of towns and cities so far.

A little progress has been made in the game - clothes (head/torso/legs) are now controlled by the save array, and NPCs have some core stuff complete - they can be spawned with randomized clothes, controlled via an NPC array.
You can also have a creature following you around, and order it to run towards a rustling bush to start a wild battle! I still need to think of a good way to do the interaction system, since moving a cursor around is a little clumsy.

I've recently been emailing with someone called Whittacker, who has done some excellent creature concepts. You can check them out in my photobucket album here: http://s144.photobucket.com/albums/r166/Neuralscan/Poketom%20Alpha%20Pack/ . They're based on some mythological creatures, and I love them!
Preview


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