Been working quite a bit on the project recently and have had some interesting discussions with Tom regarding the direction this game will take.
TAHC1 was a very nice little prototype, been playing it today to see what it did right and what it did wrong.
At the moment, TAHC is a large, open world with no real direction or purpose, other than to stay alive and to kill the zombies. Kind of like if a zombie apocalypse was real. We've decided that fighting zombies isn't enough. You'll also encounter large, deserted, booby-trapped bases. Think of them as the tombs in skyrim. They add a reason for you to explore the world and will be home to loot and other nice items. We're not sure what the 'traps' will be just yet, I'm hoping to add some key features (Trip wires, explosive barrels, flammable materials) and hopefully the combinations generated will be diverse and exciting, and should keep you on your toes. As if fighting zombies wasn't enough
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