So as of today I have finished the platform graphics, and some basic background elements for 12/13 sections. I was debating whether or not to continue and knock out the final sections platform graphics or move on. I was feeling a bit burnt out, and definitely did not want my work to suffer because of this. So I decided to go ahead & start importing all my graphics so far into MMF2 and put together the start of a "library" game file to make mapping out the levels much faster. As I mentioned in other devlog, i have already setup "blocks" to map out the design of each section, so it will now just be a matter of replacing these blocks with my actual graphics. Exciting stuff! Once I have imported all my graphics into MMF2, I will go back and finish up this last section of the game. From there, I will have a better idea of how everything will look and move on to pixel push out the true "background" graphics, foreground graphics for the parallax, and any missing platform/bg elements from my previous work. Ahhh I cannot wait for this part to be over with!
On the plus side, my pixel art has greatly improved as far as platform graphics go - so much so that I may need to go back & re-render out the first couple sections graphics! We will see though, hopefully everything will flow. On that same note, I have redesigned my main character - which i will post a shot of on this log. However, I am holding off on animating him until the full backgrounds are done - just to make sure I don't waste time creating something that turns out doesn't mesh. So this design is likely to change again, but the dimensions are more proportional to my level design.
So things are moving along nicely! I'd say background/platform/foreground graphics at this point are about 1/3 done - with the platform graphics at about 85-90% done.
I always like to think about my next steps... you can't reach goals without a clear plan, right?
Steps to Finish Game Graphics:
1: Finish platform elements, and import to MMF2
2: Fully map out each section using imported platform graphics
3: Draw background/foreground/missing platform graphics for each section
4: Finalize design for main character & animate
5: Draw out weapons, including icons, animations, ect.
6: Draw out armor/items including icons, animations, ect.
7: Draw out enemies, including animations, icons, ect.
8: Draw out BIG BOSSES, including animations, icons, ect.
9: Draw out FINAL BOSS and all that goes with him
10: Design in game HUD, menus (inventory, shop, ect), pause screen, start screen, save screen, ect
annnddd that should just about wrap up game graphics! man oh man, what a long list... Life-long dream to create "big game" here we go. =]
oh and some MineCraft pixel art just for fun.
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