Download the single-map demo here:
http://skydrive.live.com/redir.aspx?cid=b1e7ee094271bbda&resid=B1E7EE094271BBDA!521&parid=B1E7EE094271BBDA!131
Many thanks to HitmanN for his help with testing so far
CONTROLS
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Select Unit - left click on the unit, or click an icon from the top of the screen. Right click to deselect again.
Scrolling - hold down right mouse button and drag the screen.
Move Unit - hold down left mouse button and unit will follow the cursor. If the mouse is behind the unit it will reverse; if to the side it will turn on the spot.
Fire Weapon - press "fire" button. Hold down left mouse button to improve accuracy. Release mouse button to fire.
You must then press the "reload" button before you can fire again.
Build Unit - deselect all units and click one of the build icons on the left. Units cost 4 gold (one stack) to build and the build space outside your base must be vacant.
Capture Flag - just leave a unit parked on a flag and it will be captured at the end of the turn. Each flag you own gives you 1 gold per turn.
Victory - destroy all enemy units and occupy the build space outside their base (capturing all flags is not a requirement).
Turn Off Music - press "M"
Show Movement Range Indicator - press "Enter"
STATUS INDICATORS
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Time Units - green/red bar - all actions use time units, and when a unit runs out, it can't do any more that turn.
Health - hearts - when a unit runs out of health points, it is destroyed.
Gold - each full stack (4 coins) is enough to buy one unit.
Range Indicators - the circles around the selected unit indicate its minimum and maximum firing range.
Ammo - the circle on the left of each unit's TU bar indicates whether it has ammo loaded (green) or not (red).
UNITS
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Light Tank - fast to move and to reload, but lightly armed & armoured. 2HP, 25% reload time.
Heavy Tank - slow but heavily armed & armoured. 4HP, 33% reload time.
Rocket Artillery - very long range and can shoot over trees. Powerful but very little armour and extremely slow (except on roads). 1HP, 100% reload time.fire
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