Ok, so the people who only follow this devlog are probably wondering what happened after the early alpha release last year. Basically, I started working on a fairly large change to how the weapon data is stored in Twisted Tower, and took a break halfway into the data conversion. I took too long, and it seemed a giant hassle to figure out where I left off and what I was planning on doing, so I kept postponing the update... until I kinda lost interest altogether. I had even overwritten the previous version of the project file, so a rollback would've also been tedious. Plus I was called back to my full-time job last August, which sucked the little energy and motivation I had left out of me. I was pretty convinced the early alpha was Twisted Tower's end...
Except that this weekend I dedicated two days to get my shit together and the data conversion done! I'm sure there are still small quirks here and there I forgot to update, but the essentials are done.
This means I have no more annoying obstacle in front of me to continue working on whatever feature I want. Unfortunately, I'm also committed to other art and game projects currently, so you can't expect any crazy big updates anytime soon. But at least I can do some small changes and additions every now and then, to build up some content for a new public build sometime in near future.
Regarding the actual weapon data conversion. While it doesn't on its own change much in the current state of the game, it opens up many new possibilities for the future, such as:
* More complex combinations of stats/features on weapons.
* Certain feature combinations that were previously conflicting with each other can now exist on the same weapon. (though not by default, but it's now possible to make them so)
* Weapon stats/features can now be made to scale in smaller steps, allowing a larger variety of strengths.
* Adding new features should be easier as well.
Plus, I've had almost a year to collect ideas and see which ones repeatedly come to haunt me. In other words, I know pretty much exactly what I still want to add in the game for chapter 1.
So, I'm not dead, Twisted Tower is not dead either, and I have plans and the means to continue development. Here's hoping my motivation stays strong enough to get chapter 1 to where it was meant to go. Stay tuned for more updates in the coming weeks and months!
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