The Daily Click ::. Projects ::. Convoy Turret
 

Project: Convoy Turret
Project Started: 5th December, 2007 Last Update: 12th October, 2008
Project Owner: s-m-r Project Members:
Project Type: Game, Action Project Progress:

Update: 1st October, 2008
Posted 2nd Oct 08, by s-m-r  
You can download and test the latest version (version 5) here:

http://www.let-off.com/software/turret_v5.exe

I lied in my last post...This is not the full first-level demo. However, it does have some significant improvements over the previous version.

-> stun gas is an effect centered on the player, and appears to be more effective
-> tweaks to the movement engine to make it somewhat smoother
-> some basic audio files in place for major in-game events
-> took out the dust billows due to object count and the fact they didn't look good enough
-> pause game is implemented (use the ESC key)

Known issues:
-> the game doesn't end yet...either success (three convoys successfully make it to the other base) or failure (player loses all lives, or two convoys are destroyed)
-> graphical dithering persists, and I know no way to eliminate this
-> my object count appears to be too high, especially after playing several minutes; this is bad news, and I will need to fix it in a future build

Future plans:
-> create and implement all sound files
-> implement player success and failure
-> new gfx for enemies and perhaps the player tank as well
-> replace all non-essential active objects with background objects
-> status messages in proper places and at appropriate times
-> intro screen that tells part of the game's "story"
-> design up to four additional levels (though I am wary of never finishing this project if I keep adding in more things...)

Any feedback would be GREATLY appreciated. Those of you who have seen previous builds, please let me know what you think of the improvements.

Thanks!

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