I've spent a little time working on a concept for the second level of the game. This one is a sand-covered level, populated with rocks and steam vents. At this point, I'm not sold on the giant mushrooms seen in these screen shots, but I worked out a neat semi-transparency effect with them so I still want to work with the concept. I may move them to a different level, though, and deal with different visuals instead. Thanks to some of the different engines posted on TDC recently, I shouldn't have a problem working with something else. Regardless, I'm still not sold on the environment yet.
The idea for this level, at the moment, is to seek out different pieces of a damaged satellite, and bring them back to the start area. Unfortunately, spacefaring pirates also have the same plan, so you must defeat them in the process. I may work with this a little more, and nothing is solidified.
I'm quite pleased with the stone and boulder textures I came up with for this level. I've also layered background objects, which allowed for a lot of detail but no noticeable loss of performance (other than the damn dithered graphics I keep seeing...).
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