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Title
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Rating
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Views
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Author
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Added
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Our power as individual game makers
A quick overview on our strengths as individual game developers.
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5719
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Dogzer
|
3rd Dec 10
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So you want to make a game
This about how you should make a game right
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23194
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Dogzer
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2nd Feb 09
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THE BIG GAME FEVER
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8816
|
Dogzer
|
31st Oct 06
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Metroidvania Level Design
Designing room systems for metroidvania games
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31965
|
Alonso Martin
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21st Oct 12
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8-bit Game Design
An article on the limits of 8-bit and some tips on how to get around them
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38528
|
monkeytherat
|
24th Dec 10
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Video Game Design V2
A basic guide on one way a team can tackle developing a game.
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5935
|
monkeytherat
|
4th Feb 11
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The Holiday Blues
7 Simple Methods to Destroy Game Development Stress
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5336
|
Mr. Hexagon
|
15th Dec 10
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Generating Maps From Image Files
Create custom maps without an array!
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9410
|
Mr. Hexagon
|
16th Aug 11
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The Official Clickteam Fusion Academy
Learn Clickteam Fusion 2.5 at your own pace
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5996
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pr0tax
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16th Aug 17
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How to hate a villain
Analyzing why we hate certain characters, and how it's useful to a klicker
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7606
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mastavasta
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18th May 11
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Guide to Indie game design.
A three page guide with sketch images on how I design my indie games.
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8822
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eliris
|
1st Nov 12
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Maximize your Workflow Pt. 1: Create a Dither Brush In Photoshop
Now in 3D!
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9589
|
HorrendousGames
|
23rd Jun 11
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What game making is all about.
A description of game programming as it should be: your creativity.
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4992
|
Ken Larson
|
8th Nov 09
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Binary Data: How to use it, and what it is.
Here I explain how to sue the Binary Data feature in MMF2
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6798
|
LB
|
22nd May 10
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Movement, Collision and Line of Sight
Various Tricks Involving Movement, Collision and Line of Sight I Devised
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13438
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MrMcFlurry
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4th Aug 09
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Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
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6647
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Jack Zhou
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11th Jul 09
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Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
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6621
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Cameron L Mercer
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30th Jun 09
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Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
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7365
|
Cameron L Mercer
|
1st Jul 09
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Save/Load with Ini (easy way)
How to save Objects, values and strings with Ini Easily.
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4684
|
Alex Rheault
|
18th Jul 09
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Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
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4754
|
Mxthe
|
4th Jul 09
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Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
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4463
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Mxthe
|
4th Jul 09
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Wargame Making Off "AI Navigation and Nodes"
In this article I'll Explain how the Wargame AI Navigation System Works.
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5013
|
Mxthe
|
12th Aug 09
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Online Highscore Video Tutorial
Rough step-by-step video tutorial on how to get online highscores
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5131
|
weka
|
21st May 09
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Randomly Naming Generation
It's totally random
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5704
|
Chloe Sagal
|
6th Oct 09
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Easy Shading
A few quick tips using Photoshop.
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5982
|
Chloe Sagal
|
28th Feb 09
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Basic Lighting
Some more photoshop tips, fun for the whole family!
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5735
|
Chloe Sagal
|
17th Mar 09
|
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Chloe's Harder to Follow but still more better than Neuro's Custom Animation Engine
More control over Neuro's animations
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9819
|
Chloe Sagal
|
4th Oct 12
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Top Down 2D Texture Based Terrain Tutorial
Now in ArticleVision
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10786
|
Chloe Sagal
|
4th Oct 12
|
|
How to create a console
like the one in Portal
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5486
|
Sumo148
|
6th Jul 09
|
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Lacewing Basics
How to turn your game into an online game
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12233
|
Sumo148
|
18th Nov 09
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