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solo soldier: episode one DX
Author: blueemu (Heretic Emu Studios) Submitted: 19th February, 2003 Favourites:0
Genre: Shoot 'Em Up Downloads: 331
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Edited By blueemu on 2/20/2003

Edited By blueemu on 2/19/2003

For those who havent played the original Solo soldier is a Ghost in the shell/metal gear solid style game in which you play couger unit operative Jill Hunter on the trail of the evil shadowsun terrorist organisation.

This is a slightly tweeked version of solo soldier which has been tinkered with by paul jefferies (squirrel sandwich software) with his copy of MMF and has most of the nasty glitches present in the first game cleared up,a few sections made a little fairer and it now works in full screen (aparently).
I haven't played this new version so any comments would be usefull.


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http://www.geocities.com/blueemusolo/SoloDX.zip (635kb )
Please Note: The server this files is hosted on does not allow direct linking, if you are having trouble downloading this file, right-click the URL and select Save Target As.



Posted by blueemu (Heretic Emu Studios) 19th February, 2003

yay my screenies work
 
Posted by Galaxy613 19th February, 2003

They didn't last time?
 
Posted by Spram 19th February, 2003

It's very very difficult. Continues or lives would make it less frustrating.
 
Posted by blueemu (Heretic Emu Studios) 20th February, 2003

I dont know I wanted an air of realism (and anyway im so dammed good at it after all that playtesting)
 
Posted by blueemu (Heretic Emu Studios) 20th February, 2003

ok im sorry the games difficulty is so hardcore. although I can complete it without being seen or being hit once.
 
Posted by FusionDogg 20th February, 2003

i like the graphics.
 
Posted by FusionDogg 20th February, 2003

for collisions and collisiond detection, use lots of invisible objects to test active objects. In my upcoming game, which is a top-down shooter which combines the action of State Of Emergency and Smash Tv, I used an invisible playfield object to test what weapon the main character has and what he can throw+fire.
 
Posted by FusionDogg 20th February, 2003

You've got me straight-trippin' boo!
 
Posted by FusionDogg 20th February, 2003

How do you make games that take up so little space? I've only made 1 lvl in my game not including all animations, backgrounds, ai, and all the programming code and it already takes up 10.8 MB'S! Then again, my game is very detailed, featuring throwing objects, dropping objects, picking up objects, and my own original shooting engine, which allows the active object to fire his guns in either his left or right arm, or together, allowing the player to have his own original shooting style and flair. Good Luck on your upcoming games!
 
Posted by Alex Scobell 21st February, 2003

Great game. And this version has great improvments! I think you should make a version of this that is a whole one big game with a plot that goes through the game. And a menu with some options (makes it more profesinal).
 
Posted by blueemu (Heretic Emu Studios) 21st February, 2003

yeh 2 layer backgrounds solve a lot of problems. Making lots of invisable objects help but you risk going over your object limit and your character stops shooting bullets. As for space well im not quite sure how It came to be so small the TGF one was 200kb bigger.
 
Posted by Alex Scobell 22nd February, 2003

Yeah greatly deatailed gfx, cool gameplay and enemy AI, lots of different wepons. Deffently front page material!
 
Posted by blueemu (Heretic Emu Studios) 23rd February, 2003

Yeh I was wondering about that too (even my screenies work now) I must have run over one of the admins favorate pets or something
 
Posted by Alex Scobell 3rd March, 2003

Want help with the walking animation? Have a look at my forum post in the general chat about walking animation!
 
Posted by Alex Scobell 3rd March, 2003

Want help with the walking animation? Have a look at my forum post in the general chat about walking animation!
 
Posted by Jatzek(DreamEvil Corp) 30th July, 2003

Link NOT WORKING:(((((((((((
 
Posted by UNstopable Flying Asshole 7th August, 2004

screenies not working that is
 

 



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