Tremor Beta 0.9.9.0 Build 100(x)
Author: | Nighthawk
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Submitted: | 1st July, 2003
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Favourites: | 0 |
Genre: | Shoot 'Em Up
| Downloads: | 382
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Rated: |
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Edited By Nighthawk on 7/2/2003
Many of you have heard of Tremor, and if you haven't, I suggest you to go:
http://create-gamescom.readyhosting.com/download.asp?id=2362
AND
http://create-gamescom.readyhosting.com/download.asp?id=2558
This version will have at least 2 more builds before the final version goes out. This version has had the following changes since the last build:
Bug Fixes
User got struck after he died in strafe mode
Player could still play when connection was lost
Player could send a lot of packets by pressing fire too many times
Server would not send message of the day
Server wouldn't assign teams
Random LAW missile lock
Random crashes while chatting
Disconnect crash
Cannot strafe up stairs
Scrolling slowdown
Windows and barrels exploded at the start of a game
Barrels would be created even if the map didn't have them
Cloaking crate didn't work
Machine gun and chaingun wouldn't fire while moving
Auto balancing would auto flood
Game would crash when switching to score screen
Player would jump across the screen on respawn (cubic spline trigger)
Player speed was not in the cubic spline
Scores were inverted (deaths were kills, kills were deaths)
Fixed crash due to failed GUI
Found Array crash
Scrolling crash
Game Changes:
Added Vehicle spawn point
Added Tank (unusable)
Added new score interface
Added login screen
Moved cloaking and quad damage counters
Added homing LAWs and Multi-launchers
Added missile locking system
Added new score result screen
Added Red Team Spawn Point
Added Red/Blue Team switching
Removed external score caching
Sniper laser reaches target instantly
Implemented new Cubic Spline smoothing algorithm
Added map sending and compression
Server can now force packet routing
Added simple scrolling for older video cards
Added Capture the Flag Game mode
Map Editor Changes:
Deleted invalid teleports and spawn points
Deleted Wrecked Barrel and Empty Crate
Added auto-drawing of all Empty Crates
Added auto-drawing of all Wrecked Barrel
Added Ctrl+1-3 hotkeys for tools
Added Map Settings window
Added map compression
Added map transfers
Added map consistency checks
Added missing Multi-launcher and Flamer Gas crates
Added Stair Up and Down sprites
Added Blue and Red Flag Pads
Disabled redrawing of object not on the current layer
Split editor into 3 panels
Server Changes:
Added server player team checks
Added auto-balancing on server
Server can now force packet routing
Server window is minimizable
Server can chat with players that are in-game
Server uptime clock switched from raw seconds to hour:minute:second fomat
Added player list
Now when you play it, the gameplay is MUCH smoother. A new version is scrolling is out for slower comps. You can switch to windowed mode with -NOF.
For this beta, and the future versions, the game requires you to register at the forums to play for the laddar (which we will give out at least $200 in prizes after the release of Tremor).
This also completes the last testing stage of Tremor (at least for the engine). Vehicles will be in later versions!
There is less than 10% of the original Tremor coding in the game!
PREVIOUS GAME INFO:
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The Server list uses MOOSock to retrieve Linux and Windows Servers, each with scripts and custom hooks. The map editor will be released with the final version. The final version will include the SQL user database and server system.
Currentely, my main web host is down so many features aren't in. The user database and server list isn't up becuase they depended on my web server. This will probably make you think less of the game because you have to use the Clickpool server, which even on DSL will give you ping over 150ms.
Anyhow, 90% of Mark Pay's original code has been replaced by the new multiplayer engine written from scratch. He gave me permission to use his graphics, even encouraging me to make the mutlplayer version of his game.
After over 200 hours of works, 139 builds and 51 real tests (with other players, not locally tested), the dead reckoning engine (also written from scratch) is finished. The map loader and user system is all that is left, they have only to be plugged in, the programming is done.
I sure hope you all enjoy this beta as much as I have making it depite the fact that you have to use the ClickPool server (this affect users in North America). It has over 2000 lines of Click code and has been optimized over 100 times (really!)
Review This Download
http://www.oe3d.com/cgi-bin/schlabo/dl.pl?/oeo/TremorBeta0990.exe (5050kb )
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