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Steel Chariots
Author: Ben Submitted: 12th July, 2003 Favourites:0
Genre: Shoot 'Em Up Downloads: 135
Rated:


Edited By Ben on 30/03/2006

A totally customizable tank combat game with features for both single and multiplayer gameplay.

Steel Chariots features an easy to use map, and rule set editor to allow the game to be as customized as you want. The game features a basic AI to challenge the single player, and has support for up to three other human opponents.

Download additional maps and updates at the Steel Chariots website at http://www.sitesled.com/members/iworks/sc.html

Enjoy!

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http://www.sitesled.com/members/iworks/idloads/steelchariots/steelchariots.zip (1.59mb )



Posted by Kris 12th July, 2003

why does it take so long to load those tiny levels? :S
 
Posted by Ben 12th July, 2003

Basically because the game loads a level by checking each grid square one-by-one. It is much more difficult to do any other way, although I do think I should take another look at it, because I do realize the loading times really suck.
 
Posted by Kris 13th July, 2003

This is pretty good, apart from that loading thing. Also, the tanks need to be a bit more... observant of the surroundings (they seem to overlap the walls a lot)
 
Posted by Ben 13th July, 2003

Sorry, the AI has a little to be desired (but again, don't they all?), the game was primarily designed for multiplayer with the AI added last.
 
Posted by Jirru (Fake "0" Productions) 5th October, 2003

Is the loading real or fake? If it's real then why don't you teach me how to make one too?
 
Posted by Ben 26th October, 2003

The loading is in fact real, but I wouldn't call that cool. My latest project involves me trying to make an even more advanced map editor with much faster loading times. The loading is simple though, the game goes through hundreds of grid cells (saved in a dynamic array) to determine what type of object is in each square. Trust me, if I knew better, I wouldn't have made a game with such a long loading time.
 
Posted by Keatonian 1st November, 2003

its called "Fastloop" :p
 
Posted by Ben 5th November, 2003

Yeah... I didn't really know about fastloop until the game was mostly finished, and I didn't really need it for my upcoming project. If it's not difficult to implement, perhaps an upgrade may still be feasible.
 
Posted by Meteorite Capacity 10th June, 2005

Wow, I like this game! It has nice atmosphere.
 

 



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