A totally customizable tank combat game with features for both single and multiplayer gameplay.
Steel Chariots features an easy to use map, and rule set editor to allow the game to be as customized as you want. The game features a basic AI to challenge the single player, and has support for up to three other human opponents.
Basically because the game loads a level by checking each grid square one-by-one. It is much more difficult to do any other way, although I do think I should take another look at it, because I do realize the loading times really suck.
This is pretty good, apart from that loading thing. Also, the tanks need to be a bit more... observant of the surroundings (they seem to overlap the walls a lot)
The loading is in fact real, but I wouldn't call that cool. My latest project involves me trying to make an even more advanced map editor with much faster loading times. The loading is simple though, the game goes through hundreds of grid cells (saved in a dynamic array) to determine what type of object is in each square. Trust me, if I knew better, I wouldn't have made a game with such a long loading time.
Yeah... I didn't really know about fastloop until the game was mostly finished, and I didn't really need it for my upcoming project. If it's not difficult to implement, perhaps an upgrade may still be feasible.