Stick Matrix (updated link!)
Author: | Jimmy Brzezicki
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Submitted: | 29th November, 2003
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Favourites: | 0 |
Genre: | Beat 'Em Up
| Downloads: | 843
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Rated: |
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Edited By Jimmy Brzezicki on 10/15/2004
Edited By Jimmy Brzezicki on 10/15/2004
Edited By Jimmy Brzezicki on 10/15/2004
Edited By Jimmy Brzezicki on 12/1/2003
Stick Matrix!
Inspired by both the superfluidity of the Neo/100 Agent Smiths sequence, and the Japanese Stick man "Xio Xio" animations, I decided to create the ultimate fluid fighting game based on the aforementioned Agent Smith fight. I made this game to play, not make, so in order to create as many moves as possible and animate them as fluidly as I could (some animations are over 100 frames, and most run at speed 100) I made them stickmen. But it worked! The result is an 8-directional fighting game with around thirty brilliantly fluid moves, which automatically alter according to the situation. An example that actually happened today: I was fighting with the pole (devastatingly powerful!) when a Smith caught me off guard, and hit me, knocking Neo back, spinning head over heels, and knocking the pole out of his hands. But Neo's feet met with another Smith behind him, prompting him to kick off from the Agent, sending him hurtling back, and sending Neo into a forward flip. Meanwhile the pole bounced off the wall and was catching up with Neo, who promptly caught it while upside down (without messing up his animation) allowing him to vault forwards using it into the crowd of Smiths before him, scattering them like pins on a bowling alley. It took about half a second for all of the above to happen. But the combat isn't always lightening fast, as the game features full bullet time, which slows everything to a crawl, squeezing every last drop of coolness from the animations (which remain smooth due to the vast number of frames). I bullet time, slugs leave ripples through the air and Neo effortlessly casts aside Agents like paper towels. Other examples of moves from the film that you can do: Stop bullets, spin around the pole while running along agents, kick the pole off an Agent and catch it, jump and spin kick 2 agents and of course ultra fast Kung Fu blocking. In addition all the music is taken from the appropriate moments of the film, in order to make it infinitely more atmospheric. If the above all sounds a little over the top for a stick man game then bear in mind that this is no engine, and I really have put a lot of work into it, (it even has a little intro thing with Matrix code) you really do fight 100 Agent Smiths, and it's damn hard too. It's not long or blessed with 3D shaded graphics, but it is sweet.
I've now updated the link, hopefully this will be a little more reliable...
Review This Download
http://www.sitesled.com/members/slimjimmyb/downloads/Stick Matrix.zip (4.8mb )
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