Platform games are extremely popular, and yet the built in platform movement in both TGF and MMF isn't awfully good. It is for this reason that I have created this engine, which features:
- Pixel-perfect collisions
- Smooth parabolic jumping, with variable height (if you hold down the button)
- Moving platforms
- Springs
- Enemies killable by jumping on their heads
- Traverseable slopes
- Basic underwater movement
The main download link leads to the TGF version. If you want the MMF version then follow the link below:
CapriceVision - Not sure what your problem is. Do you have the latest version of TGF?
Monkey Soft - Yeah, the slope engine takes a slightly more realistic approach, so you don't 'stick' when walking down a slope. It wouldn't be a very hard feature to add though.
"You could have add[ed] it, then..."
Well I'll eventually improve the engine and add several new features sometime in the future. To be honest I just didn't think it was very important at the time (I made this several months ago).
Caprice, the MMF version uses the built in fast loop. Perhaps that's only present in v1.5? The TGF version should work fine with MMF 1.2, so try that if you haven't already. If that doesn't work, then I don't know what's wrong.
Cheers Jay.
Got TGF but scrolling in KNP? not used for a while but I suppose you could create objects (ground or sky for example) off screen to the right. Ensure they move right to left simulating scrolling. When out of screen on left...destroy.